Friday, October 26, 2012

Virtal Economy Becomes Real



In my search to improve myself in EVE online, I find myself spending most of my time reading blogs and watching videos about the game. This is one video that I found to be very interesting to the State of EVE.

What makes EVE so differnet than any other MMO out there is the Econmomy of EVE is real and player driven. What I mean by real is that in EVE only the players can control the economy. If no one did any manufacturing then the economy would stop. Though there are few mods that are dropped, there is not enough to feed the market. Prices for mods would unattendable and CCP would have to seed the market with new mods every few days. Many games rely on these types of market, Guild Wars, WoW, Everquest and what happens that as time goes up the cost raises as well making it hard for peoples starting in the game to compete in it.

If we look at this graph of the Orca, the first real "cap ship" that many people get into, we see that when the ship was introduced in 2008 the price was just over 1bil ISK as time went on instead of the price raising like it would in a pure seeded market the price dropped and slowly makes climbs up but has even out at about 800mil ISK. This is because EVE is a true marketplace. As more people learn the skills that it takes to build and create ships and mod the prices drop to meet that demand that is being asked for.

I find that this an accurate example of how a computer game can imploy real life economics. In the lastest expansion of EVE CCP pushed the idea that EVE IS REAL...To me this bridge into real life economy makes EVE Online one of the most interesting games there is.

For more reading on the Eve Economy read these blogs.
http://community.eveonline.com/devblog.asp?a=blog&bid=607
http://eve-musings.blogspot.com/2009/07/economic-banter-1-plex-prices.html
http://jestertrek.blogspot.com/2011/11/pic-of-week-tanstaafl.html

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