DV-MS
Skill Training 102
Advance
T1 Frigate Skills and Destroy Hulls.
This
is a greater look at the DV-MS Skill Training. This training
guide is requiring that you had looked at and completed DV-MS Newbie
Training 101. This training guide is to give pilots the support
skills for their Tech One Frigate Hull as well as supporting skills
for destory class hulls. Also remember that Deep Void Merc Syndicate is engaged in Faction Warfare, so there is not the heavy stress of getting new pilots in to larger ship hulls such as Battle Cruisers and Battleships.
DV-MS
Skill Training 102 preface
Welcome
back to Deep Void Merc Syndicate Skill Training. In DV-MS S.T. 102 we
are going to be looking at some the more “advance” skills that you
should train to help improve your self in DV-MS. This skill plan well
be some time longer, 38-42 days, but as we learned in DV-MS S.T.
101, EVE is a long term game. This skill plan also requires that
you have looked at and completed DV-MS S.T. 101 So lets get started.
Advance Tech One Frigate Training
Good
job pilot on completing the first set of training. Hopefully you have
taking the time to continue on training some of the core skills, that
will help with fittings. I know that you are hungry to fly something
bigger and we want to help, but first we need to improve your frigate. So open up your EVEmon and the first skills that you need to
load up into you training plan are Thermodynamics train to level 3, Jury
Rigging train to level 3, and Cybernetics train to level 3 (at least).
These skills will allow you to become more dangerous in your Frigate. The Thermodynamics skill is needed to “overheat” your mods to get more
power out of them. Jury Rigging is needed to fit rigs on your ships.
Rigs are helpful modules that get your ship to increase power-grid,
CPU, speed, or damage. If you are trying to fit a module a ship but
are lacking in one of those then play around with different rigs to
see if you can get it to fit. Cybernetics is a skill that needed if
you wish to install implants on your clone. These implants will alter
your learning attributes, decreasing the time it takes you to learn
skills. I put this skill in this training section as while they are
important, it is more important to get you out into your ships
flying. (Note that some rigs will require your to train another skill
as well to use, Armor Rigging and Shield Rigging. Make sure that you
also train those skills if you are going to be using those rigs.)
You
also need to train Scout Drone Operation to 5 and Mimnatar Drone
Specialization and Gallente Drone Specialization to level 3. This
will allow you to use the faster and more deadly Tech II drones.
Since many Gallente Ships use drones we need to make sure that we are using them to our full advantage. Ships such as the Tristan, Federation Navy Comet, and Algos are all ships that will need Tech II drones.
You
also will want to increase the damage your blasters and railsguns are doing. So this is a good time to do that. So back to EVEmon, and you
want to look in your Certificate Browser and under Gunnery find the
certificate named Turret Control, you want to add this in your plan
to Standard. It only takes ten days. The Turret Control Certificate is
giving you the basic ground work for you supporting Gunnery skills.
You will need a second certificate from this group as well, so find
the Frigate Hybrid Turrets certificate and train to standard. With
these skills you now will have some basic levels gunnery skills to
help aid your Frigate. (Note that if you are flying a different Races ship you can use the Frigate (weapon system) Turrets certificate ie. Frigate Energy Turrets.)
You well also want to find the skill Shield Upgrades and train this skill to 5. Yes I understand that most Gallente ships are armor fitted. But sometimes we like to change it up, shield fit a Frigate for maxed Damage out put. In DV-MS we give these Derpy Atrons away, so if you want a free ship it is in your interest to have Shield Upgrades to 5. I know that it is a nine day skill, but it is worth having.
The
last certificate that you'll need to plan is High-Velocity Helmsman.
These skills are found under the Navigation skill. This certificate
is used to improve your ships navigation and warp ability. It is key
to have these skills trained if you want your ship to move, align,
and warp faster. As well as giving your more control over your
capacitor use. In Eve your capacitor is life and with poor navigation
skills you risk halving that life, before the fight starts. The total training should take 42-46 days depending on implants.
Skill
List for Training Advance Tech One Frigate Section
Remember to re-order shortest time to longest.
Cybernetics
I
Cybernetics
II
Cybernetics
III
Jury
Rigging I
Jury
Rigging II
Jury
Rigging III
Engineering
IV
Engineering
V
Science
IV
Thermodynamics
I
Thermodynamics
II
Thermodynamics
III
Scout
Drone Operation I
Scout
Drone Operation II
Scout
Drone Operation III
Scout
Drone Operation IV
Scout
Drone Operation V
Gallente
Drone Specialization I
Gallente
Drone Specialization II
Minmatar
Drone Specialization I
Minmatar
Drone Specialization II
Rapid
Firing III
Rapid
Firing IV
Sharpshooter
II
Sharpshooter
III
Motion
Prediction IV
Spaceship
Command IV
Navigation
IV
Evasive
Maneuvering III
Warp
Drive Operation III
Afterburner
I
Afterburner
II
Fuel
Conservation I
Fuel
Conservation II
Fuel
Conservation III
Fuel
Conservation IV
Acceleration
Control I
Acceleration
Control II
Acceleration
Control III
Acceleration
Control IV
Afterburner
III
High
Speed Maneuvering I
High
Speed Maneuvering II
High
Speed Maneuvering III
High
Speed Maneuvering IV
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Shield Upgrades V
Destroyer
Class
The
Destroyer class hulls are ships that were created to be anti-frigate
support ships for large fleets. There are two types of Destroyers hulls
for each race, the Turret Platforms, Catalyst, Cormorant, Coercer,
and Thrasher, and the Support Platforms, Algos, Corax, Dragoon, and
Talwar. While all Destroyers are heavy DPS Ships, the Turret
Platforms rely on gun turrets to apply damage and the Support
Platforms apply damage with Drones, Missiles or Energy
Neutralization and have a little be better tank.
Destroyers
also share the same modules, rigs, and turrets of Frigates. This
means that with the right support skills you will be able to get into
an effective Destroyer in a short time. Once you complete some of your
basic and more advance Tech I Frigate training you will be better prepared to get into your Destroyer. The first skill that
you are going to need the Destroyer Skill train to level 3. (Note
that in the Odyssey Expansion this skill will be four racial skills,
Gallente Destroy, Caldari Destroyer, Amarr Destroyer and Minmatar
Destroyer.)
Now
we have to know what destroyers we want to fly, the Algos or the
Catalyst. If you trained the skills listed above the good news is you
have the making of a great Catalyst, but we are going to need a few
more skills to get our Algos into working order. We know that the
Algos is a Support Platform that uses drones, so its best that we
train some drone skills to go with it. Go to the Certificates
Browser, and under Drones, you need to find Drone Control and you
need to train this cert to Standard. Then you need to find the Combat
Drone Control and you need to train this certificate to Standard.
This will give you basic drone skills that you can improve on as you
learn to fly more ships that require them. This skill set should take
6-10 days depending on Learning Attributes and skills.
List
of Skills for Destroyers Section
Remember to re-order shortest time to longest
Destroyers I
Destroyers II
Destroyers III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Gallente Cruiser IV
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Navigation IV
Drone Durability I
Drone Durability II
Drone Durability III
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
This completes DV-MS Skill Training 102. Total training time should
take 50-54 days depending on Learning Attributes and implants. These skills will help you to build a more solid foundation on your current
skill list. Stay tuned for DV-MS Skill Training 103.
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