Tuesday, July 16, 2013

The Fall of Pride....

Pride costs more than hunger,

thirst, and cold."


-Thomas Jefferson


While it is said that Caldari are the proudest race in New Eden, we Gallente are a proud people too. We have pride in the Crystal Boulevard. We have a deep love for the Federation and the freedom that it give us, but this pride has weaken us.
"For the Federation!"
"For the Federation!" is our battle cry. For Freedom and Justice are what our fleets are based on. We built our fleets on our pride. A pride that told us we were better than we really were. We forgot about the hard work that brought us to the top. We stopped plexing, we stopped running system to system to chase the Squids out. We let them plex and wear us down. We said, "Tomorrow I will deplex that system."  We passed the buck to each other. We forgot that while we are all different alliances and corporations we all are in this fight together. We have let internal politics and fighting break us up. The once drama free coms of the Galmil have become a beacon for it. We held the war zone in our hands and let it slip away in our pride.

For the pass four months while we won battles the Caldari have been winning the war. They took system after system and we let them. Our killboards have shown huge gains, but we hold less space than we ever had. Our fortresses hold the line, but for how long? All of New Eden is watching us waiting for our fall.

Lets not give it to them. Stand up my fellow Gallente and fight. Let your pride humble you,  but do let it bring you down. Your are pilots of the Federation. The Federation has given us the greatest star ships in the Cluster. We have the best Fleet Commanders in four militia. We most versatile doctrines out in space.  We are still in this fight. It will be hard no doubt bout that, but we are still in this fight.

We need you to deplex the Fortresses, Nennamaila, Nisuwa, Vlillirier. Then the FDU systems of  Moclinamaud and Frarie need to be deplexed and we need to take Intaki  back. The Reclamation of Placid well be hard but we stand our ground. Hold the line my friends and fight to the last ship, "For the Federation".


Monday, July 1, 2013

Fly Safe #19

Train Thermodynamics to use the overheat function on your modules. Though it damages the mod, overheating allows you to deal more damage with weapons, go faster with with prop mods, and have more range with EWAR modules. 

Tuesday, June 18, 2013

DV-MS Skill Training 103 Basic Cruisers Hulls


DV-MS Newbie Skill Training 103
Basic Cruiser Hull
Editorial Note
This is a greater look at the DV-MS Skill Training. This training guide is requiring that you had looked at and completed DV-MS Newbie Training 101 and 102. This guide is to give pilots the support skills for their Tech One Cruiser Hulls. Remember that Deep Void Merc Syndicate is engaged in Faction Warfare, so there is not a heavy stress of getting new pilots into larger ship hull such as Battle Cruiser and Battleship. 
DV-MS Skill Training 102 preface
     Welcome back to Deep Void Merc Syndicate Skill Training. In DV-MS S.T. 103 we are going to be looking at some basic skills that you'll need to fly the Cruiser Class Hulls. This skill plan will be a bit longer around 60-65 days, but as we all know EVE is a long term game. If you have not completed Class 101 or 102 please go back to them and make sure that have the skill recommended there.  Lets get started.
Pre-Skills
    First lets look at some good pre-skills that we need.  The first pre-skill that we want is Weapon upgrades to V.  Many of you have probably already training this skill, and you are a head of the curve to the rest of the class.  The skill to IV will allow you to use the Tech 2 damage modules such as the Magnetic Field Stabilizer II, but we want the skill to V for the next skill it unlocks, Advance Weapon Upgrades. This is you second pres-skill, and I suggest that you train it to IV right from the start. This will give you your first 18 days of training. "Do I need Advance Weapon Upgrades?" is what some of you will ask, I will respond with, "YES  YOU NEED IT TO V AS SOON AS YOU CAN."  AWU, is a very important skill if you are flying power grid heavy weapons such as hybrids and lasers. This skill can be the deference from Heavy Neutron Blasters and Heavy Ion Blasters, which could be the deference in killing your target or them killing you. The next skill that you need is Hull Upgrades to V. This skill will allow you to Tech 2 fit your whole armor tank which is needed in Cruiser Hull combat. That should bring your total up to 27-28 days for you skill plan depending on your attributes. 
Basic Tech One Cruiser Training
    Now that you some of the meat and potato skills out of the way, lets see what cruiser hull we want to fly. For the sake of it, lets choose the Thorax Blaster Boat. Go to you ship browser in EVEMon and find the Thorax. Look at that Recommended Certificates. You already should have Core Competency Basic, Armor Tanking Basic, and High-Velocity Helmsman Standard. If not please add them.  Now you need to get into those medium guns, add Cruiser Hybrid Turrets Basic. These skills will help you with the basic Turret skills that you need use Heavy Blasters and Medium class Rail Guns. The medium class gun skills in my opinion is the most import as more hulls use them over an other weapon system in the game. This should point you at 28-32 days of total training. You are at the basic level of flying your cruiser, but in Faction Warfare the Cruiser is work horse so we need some more support skills. Open the Certificates Tab in your EVEMon and go to Turrets.
     Once in Turrets you need to certificate Cruiser Hybrid Turrets. Find Standard click and add to still plan.  I know that it says that basic is needed to the Thorax, but you need to make your Thorax as good as possible as fast as possible. The Standard training only take 15 days so it worth getting it there first. The next certificate you need to train is Cruiser Advanced Blaster Turrets Standard. This will give you access to Tech 2 medium blasters and support skills for them. While there also train the Cruiser Advance Rail Turrets to Standard. Now you should have all skills for Medium Hybrid Weapons.
Skill List for Advance Tech One Cruiser
Remember to re-order shortest time to longest
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Hull Upgrades IV
Hull Upgrades V
Medium Hybrid Turret I
Medium Hybrid Turret II
Medium Hybrid Turret III
Medium Hybrid Turret IV
Controlled Bursts III
Controlled Bursts IV
Small Hybrid Turret IV
Small Hybrid Turret V
Small Blaster Specialization I
Small Blaster Specialization II
Small Blaster Specialization III
Small Blaster Specialization IV
Medium Hybrid Turret V
Medium Blaster Specialization I
Medium Blaster Specialization II
Medium Blaster Specialization III
Medium Blaster Specialization IV
Sharpshooter IV
Small Railgun Specialization I
Small Railgun Specialization II
Small Railgun Specialization III
Small Railgun Specialization IV
Medium Railgun Specialization I
Medium Railgun Specialization II
Medium Railgun Specialization III
Medium Railgun Specialization IV

Closing Thoughts
   I know that some of you are looking at the skill list and see skills like Small Hybrid Turret to V and you are wonder why those skills were not on the Frigate training skill list. You are right they should be, but most people train them already simply cause in less than a week you can have Tech 2 Blasters and Rails. if you already have Tech 2 smalls hybrids then you can subtract 6 days off this train. I put Tech 2 medium hybrids on here because they are needed for basic cruisers hulls.  Without Tech 2 guns your Cruiser hull will simply not be effective. While the 2 months of training for this class seems long, the propose is to give you the basic skills that will help you become more effective in this class ship as well as given you the chance to continue becoming more proficient in Frigate and Destroyer class ships. Skills for Advance Cruisers Hybrids als help your frigate hrybrids and so on. In the next class we will look advance Cruiser Hull training.

Thursday, June 13, 2013

Battle of JA-

Watch live video from narceisis on www.twitch.tv

A good Twitch feed of the Battle of JA.

GO GO TEST

The Thrid Great War....

 The Third Great War of EVE has started, and while not the Great War of the HBC and CFC that many of us called for in January, This war still looks to be a blood bath. It started on June 6th with an announcement from The Mittani leader of Goonswarm in a mini State of the CFC. He simply put it, "We need Fountain, so we will take it."  Within hours Booba of Test responded with, "Come and Get take then."  That is all that was need to kick of a powder keg.  With Little Bees playing in the background GoonSwarm and the CFC made there way to Fountain.  The first battles were intense and GoonSwarm won some gains. Painting the Narrative of the Allies invading Nazi Germany the CFC propaganda rallied troops to its cause. But Test told a different story.
We have all seen the Lord of the Rings, yes. I think to the Return of the King, where Gandolf is urging Steward Denethor to light the Beacon of Gondor, saying that if lit Rohan will come. TEST lit the the Cyno Beacon and the allies came, in the names of Pandemic Legion and Northern Coalition. But soon more people rallied to the TEST battle cry, Black Legion, The  XXX Confederation of Pizza XXX, Nuli Sucunda, and Brave Collective.
All of EVE is pouring into Fountain. The Third Great War has started.  It was real, I was there.

Monday, June 3, 2013

EVE is ONLINE again

Good news to those that read my blog EVE is back online, so after DT get on and gank some people