Thursday, October 10, 2013

DV-MS Skill Training 104: Advance Cruiser Hull

DV-MS Newbie Skill Training 103
Advance Cruiser Hull
Editorial Note
This is a greater look at the DV-MS Skill Training. This training guide is requiring that you had looked at and completed DV-MS Newbie Training 101 and 102. This guide is to give pilots the support skills for their Tech One Cruiser Hulls. Remember that Deep Void Merc Syndicate is engaged in Faction Warfare, so there is not a heavy stress of getting new pilots into larger ship hull such as Battle Cruiser and Battleship. 
DV-MS Skill Training 102 preface
     Welcome back to Deep Void Merc Syndicate Skill Training. In DV-MS S.T. 103 we are going to be looking at some of the more advance skills that you'll need to fly the  tech One Cruiser Class Hulls. This skill plan will be a bit longer around 142-148 days, but as we all know EVE is a long term game. If you have not completed Class 101102 or 103 please go back to them and make sure that have the skill recommended there.  Lets get started.
Advance Cruiser Training
Normally here we would be looking at a list of pre-skill that you should train for your T1 cruiser hull. For our last lesson there are no pre-skill except the ones in the previous lessons. What this course is all about it stream lining you cruiser and getting you into a position to be effective in this class of hull. This means that we need to get you the support skills that will make you cruiser hit hard and tan more. Lets open up EvEmon and begin.
As you know we have already trained all the Certificates for our Blaster Thorax that we have been skilling for. Now all that is left is to give us more tank and gank. Go to you Certificate browser and click on Core. Here we need to click on Comp Competency and right click and train to standard. Now we want this to elite and I suggest that you do train it to Elite as soon as you can. but these skills are going to help you moving forward with fittings, your cap use, and even you tank to a small degree. Total time 50-59 days depending on settings.
Once you have Core Comp to Standard, then you want to go to you Defense tab in your Certificates. Now you have several different ones to choose from, but we only need three of them , Armor Tanking Improved (25 days), Armor Reinforcement standard, (included in Armor Tanking Improved), and Logistics Chief Standard.  Armor tanking Improved is giving you good skills, for both a buffer tank and active repairing. Armor Reinforcement is increasing the amount of resist that your ship gets with both passive and active armor hardeners. The four skills here are EM Armor Compensation, Explosive Armor Compensation, Kinetic Armor Compensation, and Thermic Armor Compensation. The Standard level puts all these skill to III, you need to update your plan to train them to IV.  Again having these to all to V would be great, but IV is okay for now. The Logistic Chief skill, will give you basic remote repping, shield transfer, and energy transfer skills for T1 Logistic ships. It is included to give you the chances to possibly fly Logi in fleets in future. We should be at 73-80 days on our train.
Now that we have built up some okay fitting and tanking skills we need to increase our DPS. In the Certificate tab go to turrets and right click Turret Control, train to Improved.  This will begin to give you the more advance support skills for your turrets, increasing your rate of fire, fall off, optimal range, tracking, and over all damage. Like Core Comp skills, and Tanking support skills, you can never go wrong with training the skills in this certificate. This should bring our total days to 96-100 days. 
Now we only need two more skills and this course is over. In the skill browser you need to find the Spaceship Command skill Gallente Cruiser train to V and then under engineering you need to find Advance Weapon Upgrades train to V. This puts your over all Skill queue up to 142-148 days. 
DV-MS Skill Queue
Advance Cruiser Training
Rember to Order Shortest to Longest
Capacitor Systems Operation IV
Capacitor Systems Operation V
Capacitor Management IV
Energy Grid Upgrades III
Energy Grid Upgrades IV
CPU Management IV
CPU Management V
Electronics Upgrades II
Electronics Upgrades III
Electronics Upgrades IV
Electronics Upgrades V
Long Range Targeting III
Long Range Targeting IV
Signature Analysis IV
Target Management V
Advanced Target Management I
Spaceship Command IV
Navigation IV
Evasive Maneuvering III
Warp Drive Operation III
Mechanics IV
Shield Management IV
Mechanics V
Repair Systems IV
Repair Systems V
EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Thermic Armor Compensation I
Thermic Armor Compensation II
Thermic Armor Compensation III
Shield Emission Systems I
Shield Emission Systems II
Shield Emission Systems III
Shield Emission Systems IV
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Remote Armor Repair Systems I
Remote Armor Repair Systems II
Remote Armor Repair Systems III
Remote Armor Repair Systems IV
Thermic Armor Compensation IV
Kinetic Armor Compensation IV
Explosive Armor Compensation IV
EM Armor Compensation IV
Rapid Firing V
Motion Prediction V
Surgical Strike I
Surgical Strike II
Surgical Strike III
Trajectory Analysis I
Trajectory Analysis II
Trajectory Analysis III
Trajectory Analysis IV
Gallente Cruiser IV
Gallente Cruiser V
Advanced Weapon Upgrades V
Closing Thoughts
This is the last of the 100 series classes for you skill training plan. Once you complete this training  you should have a good base of fitting, tanking, and damage skills for your tech one cruisers and down. Once you complete this training you all should have okay skills for your Battlecruiser hulls as well, allowing you to fly bigger ships while still using the your medium gun skills.  
Future Classes of Skill Training we'll look at plans for ship specific skills. In those classes we will look at each module and what we need the skill to be at for that fit. These classes will be based on our fleets that are on Fleet-up.  Please keep looking for future classes. 




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